Hull, United Kingdom

Substance Designer Dirt Tutorial

To start learning Substance Designer I decided to follow there tutorial series on YouTube (https://www.youtube.com/watch?v=i_q_JaCg7hk&list=PLB0wXHrWAmCwWfVVurGIQO_tMVWCFhnqE)

I Won’t go into massive detail on what I did and what everything means because It looks very confusing for anyone that does not know what’s going on but I will mention some stuff and explain, however.

The first thing I had to do was build a Hight map from grayscale before I even thought about adding in color and all the other maps and like I said I won’t talk in great detail about the process but I will post a bunch of screenshots to show progress.

The Start of my Dirt
Staring Large
Small Shapes & Medium Dirt Shapes
Small Dirt Shapes
New Node Graphs For Twig Shapes
Entire Twig Graph
Pebble Shapes & Twigs
A look so far

Once all the grayscale Hight map was out of the way it was time to add in the other maps such as Color, Roughness and Ambient Occlusion

Dirt And Rock Color (Roughness and ambient occlusion)
Twig Color

Once I had all the maps set up and ready it was time to set them up for exporting and we also added in water in case we need it to be wet dirt.

Explaining everything I have done to make this dirt is hard so I refrained from doing so Also It looks very complicated and confusing to the untrained eye But I have created a dirt base material.

Maps Set Up For Export
Dirt
Wet Dirt
Refined Wet Dirt
Finished Dirt

I now need to export this over to blender for something else I wanna work on.