So we were tasked with creating a Bouncing ball using the references above Inside of Maya to learn one of the animation principles Squash and stretch however I did not do it immediately since I was still working on getting my model for this module ready for rigging so I put it off for a few weeks and this is the result of less than an hours work.
But Since I am not a fan of Maya and don’t have any real plans to fully learn the program I made the same scene in Blender and decided to make some objects that The ball could bounce off rather than having a plain ball bouncing The first one is just normal keyframes whereas the second one is with added soft-body physics you can see that it requires slightly more tuning but has a smoother animation its also faster because it has some inertia to the ball I’m not very adapt with physics since I’ve barely touched them but It turned out to look ok.
- by mcfayden2020
- on March 5, 2022