Hull, United Kingdom

Category: University Year 2

Individual Role

The project will be a 3d game that will have a Japanese Edo period style to the whole thing and the game will have a built-in 2D card that will be used to battle enemies and bosses to progress in the world and for it I will be the one creating all the 3D assets for…
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Psychometric Testing

We were giving this sheet to fill out while we were watching The Good the Bad And The Ugly being played by the Danish National Symphony Orchestra to help us with the creation of out-groups I managed to get the Soprano in the balcony since I like to stand out and be alone while doing…
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Lamps

In week three we were tasked with creating Both a FK and a IK rig onto two identical lamps in Maya and well Again I had done this before so I again put it off for a while and then where I did do it it became an example of where not to use FK…
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Walk Cycle

We were tasked in week 2 to create a short walk cycle something I have done a few times in the past using the exact same reference we were given in class mostly because I own the animation survival guide by Richard Williams however I put off the creation of this class week mostly due…
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Bouncing Ball

So we were tasked with creating a Bouncing ball using the references above Inside of Maya to learn one of the animation principles Squash and stretch however I did not do it immediately since I was still working on getting my model for this module ready for rigging so I put it off for a…
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Theme 1: Fragments

https://www.youtube.com/watch?v=G0dx-KwaHes&ab_channel=Taminaion The first theme is “Fragments” and for the first one I wanted to go way way way out of my comfort zone and try a few new things to see if it was possible and well however it did not go as I had planned so the first thing I did before making the…
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Abalon Tweeks

So I decided to test abalon’s rig capability on Mixamo.com (Mixamo, 2022) now this is normally used for organic rigs however it does not stop me from testing my robot design and seeing how it moves to give me an understanding of how I am going to make it move later on and almost instantaneity…
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Micro-Macrocosm

This is the final render of the environmental animation with everything coming together to be one piece each texture blends together well none of them clash with each other and the colors chosen worked well to bring this animation together sound could not be created for this animation however it would bolster the piece to…
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Layering and separation

VFX breakdowns or multiplane animations are a great way to see how animations and CGI are put together as you can see the entire scene constructed or deconstructed layer by layer they are a great way to see the finer details in a piece and being able to separate those from the rest of it…
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Narrative over a specific time within a specific space

It’s crucial for the environmental animation that the flow of time be depicted beforehand otherwise when it gets created everything might fall apart at the seams and not flow correctly this could cause a bunch of issues in the long run so the creation of a storyboard is required as “The storyboard is a very important…
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