Hull, United Kingdom

Category: 3D Character Animation

Final Animations And Explanations

Full Compilation All three sections of my animation have been compiled into one video they have been edited so there is a bit of lost time and this was to create a better fast-paced animation within the 30-60 timeframe several seconds of raw renders have been cut out and deleted from the comp as well…
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Final Test, Ocean And Sky

For the scene, I created an ocean under the bridge as well as a sky In the image you can see both the textures for these and as for the lighting well the sky texture actually does that for me It gave the scene a better lighting pattern than just a normal sun light. Before…
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Creating & Animation Tests For Section One

The three animations I am planning to make will be strung together into one long animation that will be 30 seconds in the end but the separate actions will be 10 seconds each and the ideas for those are as follows: A walk into a run to a jump over a gap. Some sort of…
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New Abalon Textures And Rigging

So I took my character Abalon into blender and began creating bones now a normal rig would not have a couple of these extra bones I have created however because of the unique nature of the character I had to add in extra bones to control certain things. Unique bones were added in the middle…
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Maya Joints, Skinning, Controls & Weight Painting

Throughout the weeks during this term I have been rigging the base mesh model they provided us to use in Maya the reason I have been doing this si so that I have some Maya work since the assignment does not specify which program we can use and it more focused on how you animated…
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Lamps

In week three we were tasked with creating Both a FK and a IK rig onto two identical lamps in Maya and well Again I had done this before so I again put it off for a while and then where I did do it it became an example of where not to use FK…
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Walk Cycle

We were tasked in week 2 to create a short walk cycle something I have done a few times in the past using the exact same reference we were given in class mostly because I own the animation survival guide by Richard Williams however I put off the creation of this class week mostly due…
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Bouncing Ball

So we were tasked with creating a Bouncing ball using the references above Inside of Maya to learn one of the animation principles Squash and stretch however I did not do it immediately since I was still working on getting my model for this module ready for rigging so I put it off for a…
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Abalon Tweeks

So I decided to test abalon’s rig capability on Mixamo.com (Mixamo, 2022) now this is normally used for organic rigs however it does not stop me from testing my robot design and seeing how it moves to give me an understanding of how I am going to make it move later on and almost instantaneity…
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